Try out these games, they're much fun!! And remember, don't feel embarassed ;-)
Footy Oddie likes the last one best, Angel Oddie told me she likes the first one best... Which one is your favourite?
Honey, do you love me?
Players form a circle with one player in the middle (it). The middle person must approach players in the circle and ask, "Honey, do you love me?" The person being questioned must answer, "Honey, I love you but I just can't smile." If s/he does smile or laugh, s/he becomes "it" and the previous middle person joins the circle. The person who is "it" is not allowed to touch other players but may make as many funny faces as s/he wishes.
Quaker Meeting
One person is "It". All the others must sit down and be the audience. It says"Quaker Meeting has begun, no more laughing, no more fun. If you dare to crack asmile, you may have to walk a mile.". Then It makes funny faces, or sounds, or tellsjokes or does anything except touch a member of the audience, to get someone tolaugh. The first person to laugh is at the mercy of It. It can decide some horrible orembarrassing punishment (like walking a mile) for the laugher. After the laugher hascompleted the punishment, s/he is the next It. One variation - all players can decide ifthey want to set a time limit for It to make them laugh. If It does not get someone tolaugh within the allotted time frame, then the audience can decide on a punishment forIt. The next It is then chosen by a picking game (eenie meenie, etc).
One person is "It". All the others must sit down and be the audience. It says"Quaker Meeting has begun, no more laughing, no more fun. If you dare to crack asmile, you may have to walk a mile.". Then It makes funny faces, or sounds, or tellsjokes or does anything except touch a member of the audience, to get someone tolaugh. The first person to laugh is at the mercy of It. It can decide some horrible orembarrassing punishment (like walking a mile) for the laugher. After the laugher hascompleted the punishment, s/he is the next It. One variation - all players can decide ifthey want to set a time limit for It to make them laugh. If It does not get someone tolaugh within the allotted time frame, then the audience can decide on a punishment forIt. The next It is then chosen by a picking game (eenie meenie, etc).
Koosh Ball
How to play:
Start with small groups of about 10 people (or smaller). Form a circle.
One person starts with the koosh ball. He/she names a particular person in
the group and throws the ball to him/her.
That person must catch the ball then names another person of the group and
also throws the ball to him/her.
Everyone in that circle will throw the ball to the person they have each
named. This implies that everyone will receive the ball from the same
person and throw it to the same person. (ie: A always throws the ball to C
and C always throws it to G, etc...).
Once the students have completed a full circle of ball throwing (3-4 times)
without dropping the ball, The students will become more familiar with
the activity. The add a second ball and repeat the motion. Then go to 3-4
balls...
Once the students are comfortable with this pattern, form a bigger circle
by integrating all the students, and start throwing 1 kooshball. Make a
complete pattern. Every student will have the opportunity of receiving and
throwing the kooshball. Once the ball has gone around without being
dropped, introduce a second ball, then a third, and so on.
This game creates a pattern of motion, involving concentration, focus and a
lot of fun. I have gone as high as 9 kooshball with 27 students; it's
quite challenging.
A variation:
Students number themselves and call numbers instead of names. The ball can
be thrown up in the air and the number called must catch it before it falls
to the ground.
Start with small groups of about 10 people (or smaller). Form a circle.
One person starts with the koosh ball. He/she names a particular person in
the group and throws the ball to him/her.
That person must catch the ball then names another person of the group and
also throws the ball to him/her.
Everyone in that circle will throw the ball to the person they have each
named. This implies that everyone will receive the ball from the same
person and throw it to the same person. (ie: A always throws the ball to C
and C always throws it to G, etc...).
Once the students have completed a full circle of ball throwing (3-4 times)
without dropping the ball, The students will become more familiar with
the activity. The add a second ball and repeat the motion. Then go to 3-4
balls...
Once the students are comfortable with this pattern, form a bigger circle
by integrating all the students, and start throwing 1 kooshball. Make a
complete pattern. Every student will have the opportunity of receiving and
throwing the kooshball. Once the ball has gone around without being
dropped, introduce a second ball, then a third, and so on.
This game creates a pattern of motion, involving concentration, focus and a
lot of fun. I have gone as high as 9 kooshball with 27 students; it's
quite challenging.
A variation:
Students number themselves and call numbers instead of names. The ball can
be thrown up in the air and the number called must catch it before it falls
to the ground.